guys, please, I really need commissions. I can’t even afford to use the bus/train to get back and forth to college if i want to have money for food to eat.
color sketches $3 /+$3 for each additional character
finished $10 /+$4 for each additional additional character
Bust $5 each
I know i’m not the best artist in the world, but yeah..
Template for order
Character(s) name: Number of characters: Is it fanart or an oc: What do you want?: i.e. full body or bust, what the character is doing reference links:
I want references for the character requested. Put in effort, I want a full body view of the character, unless you are requesting a bust, in which case, of course, a full body view is not necessary.
The paypal you’ll send payments to is: email@example.com Make sure to put in the paypal note your screen name and Commission so I can keep track of who’s paid on Paypal.
~ When sending in paypal, send the money as a “Gift.” This way nothing gets taken out. ~ If you can’t work/don’t have paypal you can also mail money to me via check or money order message me for my address and whatnot.
I know it is absurd to debate the rules of a reality that does not exist, but this genuinely irks me. You cannot kill a vampire with an MDF stake; werewolves can’t fly; zombies do not run. It’s a misconception, a bastardisation that diminishes a classic movie monster. The best phantasmagoria uses reality to render the inconceivable conceivable. The speedy zombie seems implausible to me, even within the fantastic realm it inhabits. A biological agent, I’ll buy. Some sort of super-virus? Sure, why not. But death? Death is a disability, not a superpower. It’s hard to run with a cold, let alone the most debilitating malady of them all.
More significantly, the fast zombie is bereft of poetic subtlety. As monsters from the id, zombies win out over vampires and werewolves when it comes to the title of Most Potent Metaphorical Monster. Where their pointy-toothed cousins are all about sex and bestial savagery, the zombie trumps all by personifying our deepest fear: death. Zombies are our destiny writ large. Slow and steady in their approach, weak, clumsy, often absurd, the zombie relentlessly closes in, unstoppable, intractable.
However (and herein lies the sublime artfulness of the slow zombie), their ineptitude actually makes them avoidable, at least for a while. If you’re careful, if you keep your wits about you, you can stave them off, even outstrip them - much as we strive to outstrip death. Drink less, cut out red meat, exercise, practice safe sex; these are our shotguns, our cricket bats, our farmhouses, our shopping malls. However, none of these things fully insulates us from the creeping dread that something so witless, so elemental may yet catch us unawares - the drunk driver, the cancer sleeping in the double helix, the legless ghoul dragging itself through the darkness towards our ankles.
I currently don’t have anything to add, but I do want to share this discussion since its one I kept having with a few of my friends a few years ago when they would make RPG Maker games with dull mechanics and ignored my comments simply because “Its an RPG, thats what you do”.
I guess more of a general thing that some RPGs just don’t do is give you a decent variety of ways to attack from the start. Even if its merely one support item in limited supply like bombs that deal higher damage. Just something to keep the player from mashing the attack prompt during the opening sections and have yet to acquire a better skillset.
Actually I lied I thought of two game specific examples while typing that:
Mario and Luigi (and I guess Mario RPGs in general)
If you time a button press during an attack, you are able to deal more damage or escape from an enemy attack unscathed, mimicking the timing inherent in the platformers the RPGs spawned from. The game’s overworld traversal outside of also mimics the platformers it spawned from and the game features minor jumping sections and hammer puzzles.
I feel a little bad for listing this because I forgot how it works but the game has a minor tug of war mechanic that keeps track of which side has the advantage after a turn. If you continuously do well and keep the advantage on your side the game rewards you with minor perks.