Making a villain into a creepy stalker does not make him a better villain. It just makes him a creeper. And the world doesn’t need more creepers. It really doesn’t.
A frozen woman he’s obsessed with doesn’t have the same gravity as the woman he knew and loved who became frozen. It really just makes him a weirdo. Of all the numerous ice villains DC has, Freeze was the only one who really had anything of substance to him.
They’ve just taken Freeze and made him into a buffoon again.
I…sort of like the new Mr. Freeze. His new origin kind of reminds me of the Who song “Pictures of Lilly.” I don’t necessarily think him being obsessed over someone he’s never met is less compelling than him trying to revitalize his true love. It’s powerful in its own way and in the age of the internet, with people falling in love with people they can’t speak to every single day, I would almost say that it resonates a little more. Some people see things and hear about things that for whatever reason haunt them and won’t leave them alone, and considering this is a superhero comic this is a perfectly logical endpoint for a strange, lonely man who hears a story about a beautiful woman encased in ice for generations. I think what’s important is that he’s still fueled by fruitless longing, and by emptiness. This does make him a little creepier but he’s a Batman villain, for God’s sake. Creepiness isn’t just acceptable, it’s encouraged.
It does suck balls that whoever wrote this ripped that hospital scene straight out of Spider-Man 2. It was a good scene but my word, steal a little less transparently, fellas? Or at least from a movie fewer people have seen?
I hate when I cant remember the name of an indie game, and the things I recall about it are either really vague or kind of abstract and not helpful in a search.
Just in case (since Tumblr has helped me out with this sort of thing before):
The game is a 2d platformer, with the character controls and animation kind of akin to the original Prince of Persia. The main traversal mechanic is that the faster/longer you run, the further you can jump. Naturally, the game’s level design and challenges are primarily built around this. There is only one large map that you explore looking for red… things. Fruit? Orbs? Something like that. The game is thematically Lovecraft inspired (and I believe opens with a lovecraft quote), and as you run through the desolate landscapes and old ruins there is a dreary sense of being alone. Im pretty sure the only other character in the game is an owl with a human face. The game has a level editor.
The findings, published May 29 in the journal Obesity, suggest that the stigma of obesity is so powerful that it can continue even after an obese person has lost weight.
The researchers said they were particularly troubled by the finding that participants’ negative attitudes towards obese people increased when they were falsely told that body weight is easily controlled.
“Weight status actually appears rather uncontrollable, regardless of one’s willpower, knowledge and dedication. Yet many people who are perceived as ‘fat’ are struggling in vain to lose weight in order to escape this painful social stigma. We need to rethink our approaches to, and views of, weight and obesity,” O’Brien noted.
The problem in our country isn’t fat, it’s the stigmas attached.
another great trick is to tape some quality sketch paper to your tablet. it'll give it the "tooth" you're used to working on when regularly drawing. it improved my tablet use 10 fold and it's such a simple thing to do. remember to change it now and then cause it gets a bit nasty after awhile :)